The height slider can be found to the left of the tool selection panel. As you move this slider up and down, you will notice that the little white square in the middle of your brush outline will move up and down too. As you press the either [ or ] , you will see the white square move up and down. Once you are happy with the height, let go of Ctrl and begin to flatten your terrain.
This tool is particularly useful because it allows you to create two or more separate pieces of terrain that are exactly the same height. You will notice that its icon looks different to the other tools; it has a blue background rather than a white background. Clicking this button will automatically flatten your entire lot. Clicking Flatten Lot will not delete buildings, landscaping, objects or fences.
These items will merely be lowered to ground level. You are also able to flatten your entire lot pressing the flatten lot button found under the Bulldoze icon at the top of your screen. Simply bulldozing a lot will not remove terrain edits, so you will need to flatten your lot as well in order to get back to a completely blank canvas. There are 10 different brush sizes and shapes to choose from — 5 circular and 5 square. Different brushes create different effects.
Square brushes create harsh lines, whilst circular brushes give a more rounded effect. Pressing the Right and Left Square Bracket Keys whilst in terrain manipulation mode will toggle through brush sizes and shapes. Underneath the brush selection panel are two sliders. The top one is the Softness Slider and the bottom the Speed Slider. These affect how harsh your lines are and how fast terrain is manipulated.
These two sliders work in conjunction with each other and you will need to play around with both of them in order to create your desired effect. As I mentioned previously, terrain paints are now found alongside the terrain manipulation tools. While terrain paints work just as they always have, there are a couple of things to note.
Steep, uneven ground cannot be painted. Any section of your lot that has the grass texture or sand texture in Oasis Springs is able to be painted. The texture you see on lifted or lowered terrain is set by world and cannot be altered.
When manipulating terrain it is important to keep in mind the accessibility of the space for your Sims. Sims will not be able to walk across all uneven ground. While some trial and error will be necessary, as a rule of thumb, Sims cannot traverse areas that have topography lines — these areas are simply too steep. The Smooth Terrain Tool can be really useful for making a lot accessible to Sims as it flattens out terrain without completely getting ridding of your terrain edits.
Of course, stairs can also be used to allow your Sims to traverse a lot. See below for information on stairs and terrain editing. In order to work better with the terrain manipulation tools, as of the November patch, the way foundations work in Game has altered.
To adjust the height of your foundations, simply click on the room or block of rooms you wish you alter. You will see that a widget appears in the centre of the room. Clicking on this and dragging it up or down will change the height of your foundations. While foundations can now be much higher that ever before, there is still a limit to how high they can become. Dragging the foundation adjuster below ground level will cause your room or structure to be buried in the terrain.
You are still unable to place doors or windows onto a foundation without first enabling MoveObjects. Foundation height is now set by room or block of rooms rather than by lot. If you have two or more unconnected structures on your lot, it is possible for them to each have a different foundation height. This means that players are able to create a greenhouse, shed or garage that is on the ground level without a foundation, whilst still having a foundation on the main house.
Because of this new ability it is possible to have multiple structures on one lot that are all at vastly different heights. This, naturally, causes some issues with regards to connecting different structures or rooms together. If two rooms are at the same height they will be able to connect to one another. If they are at different heights they will not. When you are raising or lowering a foundation, the Game will tell you whether your new foundation height matches any of the other foundation heights on the lot by highlighting the matching structure in white.
Using the copy tool on foundation blocks will not reproduce the height of the foundation, only the shape of the block. Above ground rooms can be built on any flat surface on a lot, no matter how high or deep that flat surface is.
There are a few ways in which above ground rooms interact with terrain manipulation. These depend on whether you are placing the room before you alter the terrain or after. If you place your room before you raise the terrain, the terrain will shape itself around your structure. If you place your room and then begin to lower the terrain, foundation will be revealed underneath your room or structure. If you create your room after you alter the terrain, the Game will automatically create foundations underneath that room to better fit the structure into the environment.
This is true for both lowered and raised terrain. In either case, walls, rooms and buildings cannot be built into the terrain. It is possible to create this effect however, by using stones, MoveObjects and the Resizing Cheat.
See our Guide on building Cliff and Mountain Lots for more information on this technique. Despite the changes to the way that foundations function in Game, wall heights cannot be individually adjusted. This means that, as before, all the rooms that are on the same level must have the same wall height.
To create a bridge you will first need to create two sections of raised terrain that are the same height use the Flatten to Height Tool to achieve this.
As these structures have been built on the ground level, the Game will automatically form a foundation underneath any flooring or rooms you build to connect the two structures. Instead, to build a bridge, you will need to build from a level above ground level.
I used a piece of flooring, place it on top of one of the rooms, and dragged it across to meet the other. Once this was completed, I used the terrain manipulation tools to make the terrain look more natural and realistic. Basements can now be selected through the terrain, from ground level. To select your basement, all you will need to do is click on the area of the lot where the basement is located.
Basements in The Sims 4 will never emerge out of the terrain. They will always remain underground. This means that you will be unable to add windows and doors into a basement through the terrain. Sims cannot walk out of a basement. It is and has always been possible to add windows and doors to exposed basement walls. Building 2 basement rooms next to one another and deleting the ceiling of one of the rooms will reveal the outer wall of the other basement room.
Windows and doors can then be added to this basement. This technique cannot be combined with terrain manipulation tools, however. The terrain will simply work around the rooms rather than merge with them. It is possible to raise terrain over the top of a basement. Doing this, however, may make it tricky to access the basement space. You may need to build a series of underground corridors or connect that basement space to a room that has access to the ground level. Pools and fountains can be built on any flat surface on a lot, no matter how high or deep that flat surface is.
Pools function similarly to above ground rooms. If you place your pool before you raise the terrain, the terrain will shape itself around your structure. There are daily tasks to complete, as well as new activities you can do, like write reviews on the pc and do a make over on other Sims! When you start out as a Rag Reviewer, where you mostly work on your writing skill, but as you progress other creativity skills will get more presented too, like photography, painting etc.
There was also a new items shown that will come with the patch that will also tie in with the new career, but is a standalone object. The sketchpad is basically a digital easel that you can take with you. The categories are the same as for on an easel, just with one extra addition, the illustrative category.
All digital paintings show up as a physical item in your inventory when your Sim is done, so you can hang them on the wall or sell the art. And now the big reveal they had during the live stream, terrain tools!
Think of what you can do with all that terrain manipulations and awesome creations you will see on the Gallery. A live stream with more information about the terrain manipulation tool has been announced for Thursday October 11th at 7pm UK time. Twitch events link We are excited to get more information about these new tools!
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